Update and Venting

I’ve been working on Super Ninja Skydiving Plus Zombies pretty much none stop the last few weeks. I’ve been trying to get the performance up and add some new content that people might be interested in. I’ve also been getting my project ready for the i-phone.


Here is my latest update video showing some of the smaller updates for version 1.030.


So the main features in the update are better statistics tracking, new bonus level (which you only see a small part of in the video) and a trophy achievement system. Also the new Advanced Bitmap Caching option allows the game to run a lot faster now on most phones.


I think I will do some future blogs showing how I’m actually doing some of my rendering. Since the game is built in Adobe Air, performance is pretty limited. I think I’ve done a pretty decent job though getting it to run pretty close to 30fps in most parts of the game.


Now for the venting part…


I have to say I have really enjoyed developing for the android platform. Every person I have dealt with from google has been overly nice and super helpful. The big problem I’ve had is piracy of my game. I’ve done my best to do gorilla marketing for the launch and have had the game featured on many websites including gizmodo. Within a week of launch I’ve had about 500 purchases of the game. Which is pretty good for a small indie game on android I am told.


I thought this number was a bit low considering the amount of work I did to have the game posted all over the place. Oh well. But here’s where it gets whack. The day after the game first appeared on gizmodo a small pirate website had my game on it. I politely emailed them explaining that I was indie developer and to please take the game down. This was at about 10am. By about noon that day there was about 20 sites hosting a pirated copy of the game and that evening there where over 200.


So on launch week of the game there are already 200+ websites hosting illegal copies of my game for free. Keep in mind the game was only selling for 99cents I figured whatever, not a big deal. Not that many people will pirate something that they can legally purchase for less than a dollar. WRONG! That week about 10,000 pirated copies of the game where downloaded. That number blew my mind! I couldn’t believe that I had only sold 500 copies but 10,000 people just stole my game. That’s 2000%! So for every person that bought the game legally for 99cents, 20 people stole it.


I’ve tried my best to think of this as a positive. A lot of people have played my game but it still makes me a little mad deep down.


So I think I’m done venting. I would just like the thank everyone who has purchased the game. The little money I have made off the game so far has really helped out a lot. I hope to support the game for a while to come if it continues to interest people. With the iphone version on the horizon, it would be interesting to see how the sales there are. My ultimate goal is to be able to work from home so I can spend more time with my new baby girl. I’m still pretty far from that goal but I think I can see the light at the end of the tunnel.

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