Wow… It’s been almost a year since I’ve posted anything on my website. And over 2 years since I launched Super Ninja Skydiving Plus Zombies.
I was hoping to have been more active as far as game development goes but time has slipped me by it seems. I have started a few projects but I just haven’t found the motivation to finish anything with all the other things going on in my life. I even spent the better part of a year working on a multiplatform, multi-user physics based platformer engine. I might revive it at some point and post the direction it has gone in at some point but it really has changed multiple times.
Back to snspz analytics.
The free web version of Super Ninja Skydiving Plus Zombies launched end of May 2012 in an effort to get a bit more exposure on the game and to see what kind of profit can be made on a free flash game. I really didn’t know what to expect but the game did make the front page of newgrounds which I was super excited about.
When porting the game to the web I decided to try and gather as much anonymous analytical data as I could to help gage how well the game was doing and where it could need improvements. This also helped me catch a few bugs and really showed me where I had made the levels waaaayyy too hard. I might share more data at some point but here’s some that I thought was pretty neat.
Here are some numbers:
Over 500,000 people have played the game.
The game splash screen has been shown over 6,000,000 times.
Over 5,000,000 attempts at levels have been made.
On average about 300 people game every day.
Most popular location to access the game is newgrounds with over 100,000 views.
The game appears to be hosted on about a 1,000 different domain.
But the game has been run from over 5,000 different places.
Highest level reached in survival is 35 by one person.
The longest run in survival mode was 9 minutes.
16,009 people created in game accounts for the scoreboard.
Only 10 people have completed the last level of the game. (20 have made it there)
Only 2 people have unlocked and completed bonus level 44.
0 people have found bonus level 45.
983 people quit after failing the first tutorial level of the game.
16,996 people retried the first level tutorial after completing it.
121,854 clicked the link to check out the playbook version of the game.
133,442 for the android version.
2,313 checked out my website from the game.
49,397 muted the game.
35,030 preferred not to see blood.
82,194 people thought they had a high performing pc.
18,841 checked out the credits.
The game has shown 628,775 ads.
total revenue… $224.02. (that’s less than 0.0004 cents per ad shown)